Title:
Introduction to Theme / Setting
A paragraph (maybe more) of flavor text and/or explanation of the game and the
time/place/context in which it is set.
Objective of the Game
Give it to em’ straight. What are players trying to do to win? Is it collecting the most resources,
earning the most Victory Points, or having the most cards in their hand? Boil it down for the
players so they understand fundamentally what’s the main objective to the game to win. This
should be a short description of the main objective.
Components
This section provides descriptions of components and materials in the box. Make sure to include
an itemized listing of all the game components and their counts if appropriate. You may want to
also include a short description of what they’re used for. Optional but sometimes pictures help
too if there are lots of different bits.
Setup
Includes how to officially setup the game on a table. This section needs to help players set
everything up before they begin playing. Optional but good practice is to also include a picture
of a completed setup. Make sure to also include a set of declarative statements such as:
Positive | Negative |
---|---|
Therapy Sessions
● roll a 4 or higher to afford it
○ +15 sanity points
|
Someone Close Dies :(
● -15 points
(Another Player Dies)
● If you gave that player your friend
token, -20 points
|
Win in sporting or school event +5 | Job hunting:
● Roll the dice and subtract that number
from your sanity points
|
Making a best friend ( for life that a player
can save in later stages of game if
needed) |
Establish a studio with friends:
roll the dice with the same number with
the player has the friends token.
|
Camping trip to National Park
● Roll even to afford it
○ +10 sanity points
|
Divorce
● Roll odd to prevent stressful court
○ -10 sanity points if even
*(if you have *Anger Management, lose extra
-2 points
|
Adopting a pet
+5 sanity points and new pet token
|
Pet dies
-5 sanity points if you have a pet token
|
Graduation +10 |
Homeworks:
roll the dice more than 3 for 3 times
before next step
|
Childbirth +15 |
Quarrel with a best kindergarten friend
-5
|
Getting a job/ Starting a Business
|
Quarrel with family member
-5
|
Meeting love of life or marriage
|
Fired from Job/ Losses in business
|
Buying a car or home or anything else
|
pay the house loan: roll the dice |
World tour or any other vacation
|
Betrayal “Shot through the heart and you’re to blame” -5 points for being backstabbed by ur bestie :( |
Promotion
|
Diagnosed with cancer or anything else (Life threatening disease) |
Bonus Check $
● Your boss has decided to give you
something extra in your paycheck!
● Roll the dice and add the number to your points. (random) |
break up with friends Falling out -5 |
It’s a Party! You’re Invited!
● Gain +5 points
|
Work Crunch/Upcoming Deadlines |
Bring your friends!
● Anyone you gave your friendship
token also gains +5 points.
*Trouble Socializing:
If you have *Anxiety, lose -2 points
|
|
Getting Concert Tickets from Fave Artist
+6
|
Gigantic Bills to Pay
-5
|
You found a lucky penny/pretty flower! :)
+1 sanity point
|
You tripped over a rock :(
Got a paper cut/ some minor inconvenience -1 sanity point |
Relaxing Activity: Take a Walk/Hike Go to the Park Yoga Breathe Roll the dice and add that number to your sanity points |
Accidents Happen
Roll the dice and subtract that number from your sanity points |
Mental Health Day
Take the Day Off!
+3
|
End up in a coma -10 (lose turn) |
Meet your idol +5
|
Favorite tv show gets cancelled -2 |
Get a compliment from a stranger +2
|
Get sunburned -1 |
Free amusement park tickets +5
|
Get robbed -10 |
Finding a new Hobby
|
Car theft -10 |
Volunteer at a soup kitchen
|
In debt -10 |
|
Doing your taxes / Tax Fraud |
|
Bad Haircut -3 |
|
Food poisoning |
|
Getting Fired -10 |
Game Name Suggestions:
● Sanity Insanity
● Wheel of Fate
Personal Traits Cards
Introduction to Theme/ Setting
Sanity Insanity is a Game for Change. It’s goal is to promote a positive attitude and encourage
supporting each other through challenging situations. The main theme is the effect of life events
and how taxing it can be on our mental health. Our aim is to spread mental health awareness
and explore ways of staying sane.
Pitch for players
Life can be mentally draining. With everyday stress piling up, it gets harder and harder to
maintain your sanity. Will you be able to finish the game sane and sound?
Objective of the Game
Player who has the most sanity points at the end of the game wins.
Components