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I am a Game Developer and Bioinformatician, Interested in Human Computer Interaction.

Background-Image Credits: Erica Anderson(Pinterest)

Projects

Sleepy Game

Snake Game

MineCraft

Mine Craft:

MineCraft game in Python using Ursina module. This game is small replica of Minecraft game
Minecraft is a 3D survival sandbox game developed and published by Mojang. It was originally created by the independent video game designer Markus Persson in 2009, before giving the development to Jens Bergensten in 2011. The game has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. Gameplay is in the first-person perspective by default, but players have the option for third-person perspective. Game modes include survival mode, in which players must acquire resources to build the world and maintain health, a creative mode, where players have unlimited resources, and an adventure mode, where players can not break blocks, but explore freely or fight mobs. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things. Many commentators have described the game's physics system as unrealistic; liquids continuously flow for a limited horizontal distance from source blocks, which can be removed by placing a solid block in its place or by scooping it into a bucket. The game also contains a material known as redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems.