Master of Science, Serious Games September 2021 - April 2022
Master of Science, Bioinformatics August 2019 - June 2021
Bachelor of Science. Bioinformatics August 2016 - May 2019
Software Developer November 2022 - Present Assisting in designing and developing an Application for iOS and Android
Research Internship April 2021 - August 2021
Technical Skills:
Python, C++, C#, Java, JavaScript, Angular, Angular Material, Dart, Flutter, Processing.py, HTML,
CSS, SQL, Linux, macOS, Git, GitHub, BioPython, R, PERL
Tools/Software:
Unity, Figma, Canva, Visual Studio Code, Adobe Photoshop, Processing, MySQL, PiskelApp
Other:
Game Development, UI Development, Prototyping, Web Development, Gene Analysis, Molecular Modelling
Sleep Hygiene: As part of a larger project with collaboration among multiple organizations to assist patients with mild cognitive impairment or Alzheimer's disease, I prototyped, designed and developed Smartphone and mobile apps to track, monitor and remind the patient about the daily activities around their Sleep schedule. It’s a sponsored project for the Serious Games foundation class.
Skate ANTics: Designed user interface, created story narrative, and developed audio effects for a group assignment using Unity 3D game engine. The player controls an ant in a colony, and has to compete and win in the skate competition to save the clan's reputation.
NinjaSmasher: Developed a game using Unity 3D as a part of an academic group assignment for the Game Design System class. Fabricated the audio effects and debugged code, resolved the gameplay and the mechanics problems.
Tile Map Creator: Designed and created Tile Map editor for 2D games in Processing py. Players can place, select, edit, rotate, move, delete, and layer them on a grid to generate a custom tile map format based on JSON to save, load and screenshot the entire map.
Soundboard with audio visualizer: Programmed a soundbar with an audio visualizer on processing.py as part of an academic project to analyze sound frequencies and create linear waves on canvas.
Space Shooter: Developed a space shooter game where the player shoots the procedurally generated targets using mouse as input.
Finish the Story: Prototyped a multiplayer board game where players collaborate to complete a story by voting mechanics.
Sanity Insanity: Worked on the design of the cards and board for a paper prototype where players compete to collect most points while promoting positive attitude, mental health awareness among the group as part of the Serious Game Foundation I class.
● Participated in a summer research workshop conducted by Jaipur National University and researched on
Computational Drug Designing and Structure Prediction, Molecular Biology and Molecular Modelling.
● Actively contributed to various academic and cultural clubs and volunteered at Techonrazz, a cultural
festival at Jaipur National University, for 2016 - 2019
● Led Department of Life Sciences Volleyball Team to final in Inter University Volleyball competition at Jaipur
National University
September - 2018
● Secured 2nd position in Inter University fashion show at Jaipur National University
October - 2019
● University Volleyball competitions as part of the Jaipur National University
2016 - 2019
Volleyball and Futsal team.
Forest and Wildlife conversation: Forest Department of Rajasthan, Jaipur, India December - 2019